A distinct layer for utility items to allow them to be worn alongside any other apparel but not with each other. Note that it will be displayed on the pawn's sprite above all other layers, even though it is considered below the following layers for actual mechanical effects. Outer: The third layer from the body, and mostly used for apparel below the head.Middle: The second closest layer to the body, and mostly used for apparel below the head.Skin: The closest layer to the body, and mostly used for apparel below the head.The layers, from innermost to outermost, are: Layers are also used to determine the order in which armor calculations are performed, with the outermost layer's armor applying first, and progressing through the layers until the attack is stopped or there are no more layers. Items that cover multiple layers conflict with items on all layers. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. That location is determined by two things:Īpparel combinations are limited by layer and coverage - an item cannot be worn with another item that covers the same body parts and on the same layer. face mask).Įach item of apparel or utility gear is worn on a specific location of the wearer's body. You can help RimWorld Wiki by expanding it. It is also the least flammable textile, tied with Devilstrand.This article is a stub. Sculptures are a better way to improve room quality, while the hyperweave itself is better used to protect pawns as clothing. Even a pair of Normal Hyperweave Pants have a 12% chance to outright nullify a bullet from an assault rifle, and another 12% chance to half the damage.įor use in furniture, hyperweave's exceptional beauty factor and market value make for very good buffs to room quality, however this is a waste of its potential. That said, even as less protective items of clothing, hyperweave still offers decent protection. Hyperweave should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned into pants and button-down shirts. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Thus, while Thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. The heat armor is significant though, offering good protection against inferno cannons that become common in the late game. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high quality levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. The question of superiority is not a simple one however. Of all the other textiles, only thrumbofur is comparable. Hyperweave is one of the two most protective and insulative textiles in the game and is the premier choice for dusters and other protective clothing.
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